Monday, May 11, 2009

Blender

Can't afford Maya and 3dStudio Max? Use Blender, an abso-freaking-lutely FREE 3D modeling tool.

Sunday, May 10, 2009

Rubber Duckies Title

Friday, May 1, 2009

New side project

Candida turns out to be a bigger project than I first envisioned it to be. As such, I've decided to take a short break from the project and work on a simpler game first- something that shouldn't take more than a few weeks.

This side project, tentatively titled "Rubber Duckies", will be a funny looking 3D shooting game. Thanks to available 3D rendering and 3D physics libraries out there, development is pretty much a breeze =)

Saturday, April 11, 2009

(Early) WIP Screen

Sunday, February 1, 2009

A slow 2-month period

As I am currently on a driving course as a National Service Personal, I am required to stay in my camp for 6 days of a week. Thanks to this, development of Candida has hit yet another slow period since the days of my Basic Military Training.

Nonetheless, development on Candida will continue. Hopefully the pace will pick up after my driving course =).

As a rough estimate, the game is about 35% completed.

Monday, January 12, 2009

Major sigh of relief

For the past few night I've been busy fixing my new Camera class (which renders the scene to a Bitmap) so it wouldn't undo my efforts of the past several months. This new camera class is intended for a number of features such as zooming in and out, and rotation(hopefully). While these features has not been implemented yet, at the very least the Camera class no longer screws up the physics of the game(joy!).

Features implemented:
-States system for various game screens
- player control via controller class
- circle to plane collision detection and reaction with collision handling system
- main character sprite animation
- basic level class
- basic camera that works with Bitmap

Saturday, December 27, 2008

Progress, progress. Bugs.

As can be seen, Project Candida is still in production. The screenshot shows about a quarter of the tutorial level.

Things are going reasonably well (considering the fact that I'm juggling this project with army life), if all goes well, this project would be more or less done in a few more months =D.

On the less sunny side, bugs related to collision are a real pain T.T